Agents present: Darthlord, Woodie, RawT, Cannon, Parts, Tone.
V8SC3 was again the order of the night with Canon hosting a couple of races (300z and NSX, then Jags) before we hit the v8s. Nice close racing (with collision off to save arguments) between the also-rans left behind in darthlord’s exhaust fumes. Cannon left early leaving five operatives battling it out (well, technically four if you take Darthlord out of the equation) Some spectacular crashes and mistakes by drivers made racing very enjoyable. Table at the end of racing was (correct me if I’m wrong) DL, Tone, Wood, RawT and Parts last after a shocking lapse in concetration resulting in a DNF at the Gold Coast. (Tone once again redeeming himself with a victory in the last race of the evening).

BF2 was then fired up with Tone having trouble staying airborne after coming under merciless fire from Team Dark. Like lambs to the slaughter, Team Edge strolled around the battlefield in their shorts and thongs looking for somewhere to set up their banana lounges and picnic baskets whilst waiting for Darthlord and Woodie to knife them, C4 them or just shoot the sh!t out of them. Not sure what the final outcome was but it felt like Team Edge was again ground into the dirt by the large invincible army boot that is Team Dark.

Till next week. . . .

[This weeks debriefing was kindly supplied by Private Parts]

030623 – XBox 360 released !!

I looked over the shoulder of some guy racing on the new XBox 360  for about 5 mins today.
Not sure which game it was, probably Gotham Racing 3, he was in a Ferrari.
First impressions: impressive graphics, trees don’t look like they were cut from a cereal box,
windscreen looked VERY realistic with bugs on it and the way the light played through the glass.
Unfortuantely aliasing (jagged stepping) of the white lines around corners has not been cured !!
It did look better than my ATI 9600XT (as it should !) which is getting on abit in tech terms,
but for a gaming platform which is standard across the board (unlike PC’s),
I would have thought that games made for it would have a better chance of getting it SPOT ON,
utilising the standard components to their MAX.
Personally I think $800 odd would be better spent on a kick arse G card for the PC,
or let it burn a hole in your pocket until the Playstation 3 is released,
and they come down to $400 ish when the price war starts.


Darthlord, Woodie, RawT, Canon & Tone enjoyed some very close racing in a variety of vehicles on various tracks in V8 Supercars 3.

To break up the evenings racing, Soldier of Fortune II was played for around one and a half hours in a “grab the bag” team deathmatch.  


The V8 Supercars series (6 tracks) was held at the conclusion of the evening, with  Darthlord claiming the perpetual trophy in some hotly contested close racing. Tone saved face by winning the last race of the evening, under pressure with Darthlord hot on his heals.


PRESENT: Darklord, Woodie, Canon, Tone.
(Recent updates have lapsed due to the Mini Project)
FINALLY!!  V8 Supercars 3 was released on Thursday and copies were secured for it’s first run at the Enclave amid much anticipation.

After hunting down a cure for the game regularly quitting to desktop, (turn off all shadows seemed to fix it) we hammered this title all night with NO LAG amid some extremely close racing!! The only issue was with Darklords PC sound turning off whenever a new track was introduced. Codemasters advises un-installing game, disabling/removing sound card, turning off all apps & anti-virus, re-installing the game, then re-installing your sound card. Hopefully a patch won’t be too far away.

The game looks stunning, making it easier to judge the correct speed entering corners – closer to life IMO. Handling is superb, although maybe easier than real-life, it’s great fun controlling slides with torque steering, yet, still easy to come unstuck if pushed too hard. Almost every genre of car racing is covered, except drags, and the selection of vehicles (including go-karts) and tracks (including our own Symonds Plains) is very impressive, giving the game hopefully a long and varied playing life. Bathurst, an all-time favourite, has been re-rendered and looks totally different. No more giant leaps and burying noses going up the mountain, a better sense of speed and smoother driving ensues.
Fairer racing is assured with new race rules, truer damage mapping, and flags.

I’ve only tried 1 race online, and can report no lag issues there either.
The only fault I can think of (other than initial stability) is that I haven’t found a Mini in it yet!

Looks like GTR is set to stay on the shelf, and hopefully time will prove this title worthy, stable and playable until V84 is released … who knows when – and for now, who cares!